﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Fantasy_Fall_Level_Editor
{
    public class Layer
    {
        Tile[,] level;

        public Tile[,] Level
        {
            get { return level; }
            set { level = value; }
        }

        string name;

        public string Name
        {
            get { return name; }
            set { name = value; }
        }

        bool visible;

        public bool Visible
        {
            get { return visible; }
            set { visible = value; }
        }

        public Layer()
        {
            level = new Tile[4,4];
        }
    }
}
